Difference between revisions of "Suggested Guidelines for Live Video Coverage"

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==Setup and Testing==
 
==Setup and Testing==
 
* Testing should simulate conditions (lighting, sound) closest to those of the live event itself.
 
* Testing should simulate conditions (lighting, sound) closest to those of the live event itself.
 
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<br /><br />
 
==Presentation==
 
==Presentation==
 
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* See [[Video_Production_Tips#Slides|"Sides" in this related page]]
 
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<br /><br />
 
==Streaming==
 
==Streaming==
 
* Stream should be no more than 400kbps (video rate).  
 
* Stream should be no more than 400kbps (video rate).  
 
* Bandwidth appropriate to expected number of online viewers.
 
* Bandwidth appropriate to expected number of online viewers.
 
* Media server located in an ISP with least amount of latency for the expected audience.
 
* Media server located in an ISP with least amount of latency for the expected audience.
 
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<br /><br />
 
==Promotions==
 
==Promotions==
 
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* Promote way ahead of the event. At least a month of effective promo run should give you the right online audience size.
 
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* See [http://www.youtube.com/watch?v=6kaMmKAYHs0 these social media marketing tips]
==Post-Production==
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<br /><br />
  
 
==See Also==
 
==See Also==
 
* [[Video Production Tips]]
 
* [[Video Production Tips]]
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* [[Guidelines for video or webcast coverage by DILC]]
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[[Category:DILC Matters]][[Category:DILC Video Production]]

Latest revision as of 20:21, 23 January 2013

Setup and Testing

  • Testing should simulate conditions (lighting, sound) closest to those of the live event itself.



Presentation



Streaming

  • Stream should be no more than 400kbps (video rate).
  • Bandwidth appropriate to expected number of online viewers.
  • Media server located in an ISP with least amount of latency for the expected audience.



Promotions



See Also