Difference between revisions of "UVLe Gamification"

 
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Date Updated: 14 April 2020
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Updated: 14 April 2020
  
 
== Gamification ==
 
== Gamification ==

Latest revision as of 01:54, 27 April 2020

UVLe Gamification

Updated: 14 April 2020

Gamification

The game activity module makes use of questions, quizzes and glossaries to offer a variety of interactive games:

Book with Questions

Works with a Book resource. To go to the next page (or chapter) of the Book, the participant has to answer correctly the questions for the corresponding category (page or chapter).

Crossword

This game takes words from either a Glossary or quiz short answer questions and generates a random crossword puzzle.

See UVLe Crossword

Cryptex

This game is like a crossword but the answers are hidden inside a random cryptex.

See UVLe Cryptex

Hangman

This game takes words from either a Glossary or quiz short answer questions and generates a hangman puzzle.

See UVLe Hangman

Hidden Picture

The hidden picture game uncovers each piece of a picture for each question correctly answered by the student.

Millionaire

A question is displayed to the student which if answered correctly moves up to the next number in the game until the user has completed the questions. If a question is answered incorrectly, the game is over.

See UVLe Millionaire

Snakes and Ladders

A question is displayed to the student which if answered correctly, displays a number on the dice, then the game piece moves up the number displayed on the dice.

See UVLe Snakes and Ladders

Sudoku

This game shows a sudoku puzzle to the students with not enough numbers to allow it to be solved. For each question the student correctly answers an additional number is slotted into the puzzle to make it easier to solve.

See UVLe Sudoku